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It's not the nostalgia talking actually, I genuinely think it is better. Personally though, I prefer Symphonia's Strike Technical system and Ex Skill System over the future releases. They couldn't even bother translating Tech to Arte and adding two more arte shortcuts to have a grand total of eight.
#TALES OF SYMPHONIA CHRONICLES GRADE SHOP UPDATE#
"Why hasn't this been implimented back then?"īecause you can't design retroactively and Symphonia Chronicles did nothing except update some textures, add some voice clips and add some costumes. I'm looking at you Sharp-Eyed and Eternal!īut even with its shortcomings, the Weapon Skill System seems really bland and unimaginative to me in comparison. eight slots in total, more corresponding compound ex skills and actually useful ex skills. I agree the Ex Skill System could have been implemented a lot better, i.e. The Ex Skill System requires you to make choices and allows for Compound Ex Skills. Times have changed, feedback has been received from Symphonia and the games in between, like Abyss, and a newer, more modern take on the Arte and Skill system has been implemented.ĭid you notice the difference between the Ex Skill System and the Weapon Skill System? It's vastly different. Vesperia has been developed many years later and uses a different system. It was implemented because the developers honestly thought it was a good idea at the time, and it is backed up by tons of research and testing. Implementing the need to choose between T-Techs and S-Techs in Symphonia has been a conscious choice. Unlike what you might think, designing anything, including games, is a huge process and requires making a lot of weighted choices. Symphonia and Vesperia use fundamentally different Arte and Skill systems. In Vesperia, certain skills are used in combination with certain artes to branch off and keep. Emil12345 wrote: Indeed, which was why it was abandoned in later games.
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